张帝
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最后更新时间 : ..
博士,硕士生导师,讲师
主要研究兴趣:
AI教育应用、多模态数据分析、游戏式学习、STEM 教育
科研项目:
1.新时代面向中小学生人工智能素养提升的STEM课程设计研究,全国教育科学规划(国家青年),2024.01—2026.12(主持)
2.沉浸式学习中基于时序图神经网络的学习者注意力感知与个性化引导研究,浙江省自然科学基金(青年项目),2026.01—2027.12(主持)
3.人工智能和教育深度融合研究,教育部哲学社会科学研究重大课题攻关项目,2025.01—2027.12(参与)
近期发表文章:
Huang, Q., Shu, F., Huang, C., Zhang, D., Jiang, F., & Yu, J. (2026). CaReKGC: A Causal-Guided Structural Reasoning Framework for LLM-based Knowledge Graph Completion. Expert Systems with Applications, 131943.(SCI)
Gong, Y. L., Wang, M. K., Tu, Y. F., Huang, C. Q., & Zhang, D*. (2026). Beyond pre-scripted interactions: mapping the integration of LLMs in digital game-based learning–a scoping review. Entertainment Computing, 101082.(SSCI)
Wang, M., Zhu, J., Hwang, G. J., Chang, S. C., Yang, Q. F., & Zhang, D*. (2025). Boosting Student Engagement in STEM: Integrating Large Language Model‐Based Virtual Agents Into Alternate Reality Games. Journal of Computer Assisted Learning, 41(6), e70139.(SSCI)
Wang, M., Zhang, D., Zhu, J., & Gu, H. (2025). Effects of incorporating a large language model-based adaptive mechanism into contextual games on students’ academic performance, flow experience, cognitive load and behavioral patterns. Journal of Educational Computing Research, 63(3), 662-694.(SSCI)
Hu, H. Z., Zhang, L. G., Zhang, J. H., Zhang, D., & Xie, J. R. (2025). A multidimensional dynamic assessment system for competence in computer science to improve students’ academic achievements and learning potential. Education and Information Technologies, 30(8), 10997-11024.(SSCI)
Huang, C., Zhong, Y., Li, Y., Wang, X., Han, Z., Zhang, D., & Liu, M. (2025). Enhancing student reading performance through a personalized two-tier problem-based learning approach with generative artificial intelligence. Humanities and Social Sciences Communications, 12(1), 1-16.(SSCI)
Huang, C., Tu, Y., Wang, Q., Li, M., He, T., & Zhang, D*. (2025). How does social support detected automatically in discussion forums relate to online learning burnout? The moderating role of students’ self-regulated learning. Computers & Education, 227, 105213.(SSCI)
Hwang, G. J., & Zhang, D*. (2024). Effects of an adaptive computer agent-based digital game on EFL students’ English learning outcomes. Educational technology research and development, 72(6), 3271-3294.(SSCI)
Zhang, D., Hwang, G. J., & Chu, S. T. (2024). Roles of computer agents in digital games: Effects on learning performance, perceptions, and behaviors. Interactive Learning Environments, 32(10), 6325-6345.(SSCI)
Zhang, J., Pan, Q., Zhang, D., Meng, B., & Hwang, G. J. (2024). Effects of virtual reality based microteaching training on pre-service teachers’ teaching skills from a multi-dimensional perspective. Journal of Educational Computing Research, 62(3), 655-683.(SSCI)
Zhang, D., & Hwang, G. J. (2023). Effects of interaction between peer assessment and problem-solving tendencies on students’ learning achievements and collaboration in mobile technology-supported project-based learning. Journal of Educational Computing Research, 61(1), 208-234.(SSCI)
学术研讨:
1. Yue, Luo., & Zhang, D*. (2024, June). Effects of using a progressive prompting-based chatbot on students’ art appreciation, creative thinking and learning satisfaction. Global Chinese Conference on Computers in Education (GCCCE). Chongqing, China.
2. Zhang, D., & Hwang*, G. J. (2022, May). Effects of a peer assessment-based STEM approach on students' learning achievement, collaboration tendency and critical thinking awareness. Paper presented in The International Conference on Digital Learning Strategies and Applications (DLSA). Taipei, Taiwan.
3. Zhang, D., & Lee*, Y. H. (2019, March). Examining University EFL Learners' Digital Reading Literacy. Paper presented in Taiwan E-Learning Forum (TWELF). Yunlin, Taiwan.
社会兼职:
《Interactive Learning Environments》(SSCI)、《Educational Technology & Society》(SSCI)、《Journal of Infrastructure, Policy and Development》(Scopus) 等期刊审稿委员
团队研究生招募:
科学的魅力在于探索未知,研究的快乐在于突破自我。我们信奉专注时全力以赴,闲暇时尽情生活——既要有潜心钻研的定力,也懂得在运动场、音乐会、山水间安放身心。我们寻找的,不是只会读书的书呆子,也不是只懂玩乐的玩咖,而是能在求知与生活之间找到平衡,既有深度,也有温度的学习合作伙伴。
团队研究方向不拘泥于教育的传统范式,也不沉溺于技术的执念。无论你的背景如何,基础如何,只要对生活充满热情,愿意追求卓越与创新,渴望度过有意义的学习时光,都欢迎加入我的研究团队!
2019.9 -- 2022.6
台湾科技大学
 数位学习与教育研究所
 博士学位
2017.9 -- 2019.6
台湾清华大学
 教育与学习科技学系
 硕士学位
2013.9 -- 2017.6
台湾辅仁大学
 学士学位
AI教育应用
多模态数据分析
STEM教育
游戏式学习